Mandarine Demoscene stuff, de-lurking since 1999

STrange roboTS (with Blabla)

Cyg^Blabla had a HighColor rendering engine for the Atari STE and he was planning a release for the SillyVenture 2013. A pile of unused artworks were available from an unreleased Mandarine production, so we decided to remix these assets and to create a series of CG true color images.
The musician 505 was the perfect addition to the project when he wrote a soundtrack that shaped the overall atmosphere of the demo.

Download 'STrange RoboTS'

590Kb | Atari STE
Requires 4 Mb of Ram

Within the mesh (of Eryx)

A Win32 PC Demo released by Mandarine at the Evoke 2013 demoparty in Köln, Germany. A production released as an homage to the most excellent demo "Beyond the wall of Eryx" (by ASD) and to the novel of the same name (by H.P. Lovecraft) that inspired it.
This project started with an audio track composed by Alkama and slowly evoled into a subjective version of the original ASD demo. P0lym0rph joined as a guest 3D artist, and actually did 70% of the 3D.
The demo was entirely made with an alpha version of the GameStart engine.

Download 'Within the Mesh'

54.6M | Windows PC
Requires OpenGL vertex & pixel shaders 3.0

Amiga Memories (ep. 0&1)

Realtime generated episodes about the history of the Amiga. Released in 2013 under the 'Mandarine' demoscene group label. Made with an alpha version of the GameStart engine.

Download 'Amiga Memories'

68.7M | Windows PC
Requires OpenGL vertex & pixel shaders 3.0

Slipping away

Wild compo released at the Main Party in 2006. Based on the VJ tool developped by Stil, used as an image generator on an audio track by Nine Inch Nails.

Download 'Slipping away'

56.8M | XVID AVI.
Requires VLC or a compatible player.

85 dollars

Demopaja production, released at the Buenzli 2003, made with the Demopaja demotool by Moppi.

Download '85 dollars'

11.0M | Windows PC.
Requires OpenGL 2.0.

Red Line (with Condense)

A Condense/Mandarine coproduction released at the Equinoxe Party 2003, la Cit&eactue: des Sciences, Paris. Made with the Lightwave-based 3D engine provided by Condense.

Download 'Red Line'

5.2M | Windows PC.
Requires OpenGL 2.0.

Superjam Superheroes

A Condense/Mandarine coproduction released at the State of the Art 2002, made with the Demopaja demotool by Moppi.

Download 'Superjam Superheroes'

10.2M | Windows PC.
Requires OpenGL 2.0.

MERRiNOEL

Released on December 24th 2002, made with the Demopaja demotool by Moppi. Featuring Gregos as 3D artist.

Download 'MERRiNOEL'

3.6M | Windows PC.
Requires OpenGL 2.0.

La creme

Released at the Synthesis Party 2002, 64K demo (~6k actually) with softsynth & types animation.

Download 'La creme'

6K | Windows PC.
Unknown requirement.

Kiss Cul

A demo released as a birthday present, on September 2000, featuring Splif as a guest 2D artist.

Lost file :(

Unknown size | Windows PC.
Unknown requirement.

Caillou

Released at the LTP 2000, using the brand new engine developped by Tu0. After a year of work, the group had planned to release its borntro using the toon rendering technique. As the project went too ambitious for a first release, the "Caillou" demo came instead. The visuals and musics were done at the party place in 48h. The 3D was done with the help of Danube as a guest artist.

Download 'Caillou'

3.5M | Windows PC.
Requires a DirectX7 compliant device.

Members

Since its creation in 1999, Mandarine activities is kept going by various profiles.

Ak

Image/Demopaja

Tu0

Code

Kenët

Image/Music

RedRibbon

Music

LordK

Code/Music

Analogue

Code

Stil

Code

Med

Music/Code/Demopajing

Jylam

Code

Fra

Image/Code

Basile

IRC Bot

Pouet.net

In 2000, Analogue started a project called 'Pouet.net', with the ambition of building a collaborative and open database centered on the demoscene productions. Since then, a dozen of developpers worked on the codebase of the website. In 2013, Pouet.net was open sourced.

Mandarine on Pouet.net

Website | HTTP
Requires a web browser.